AuthorTopic: The Black Company – OFFICIAL GUILD CHARTER (c)  (Read 15557 times)

0 Members and 1 Guest are viewing this topic.

Offline Mocker

  • Administrator
  • *****
  • Posts: 18090
  • You're a Daisy if you do
  • Company Name: The Captain
  • Division: Infantry
  • Full Colors: APR01-2003
  • UTC Modifier: -5


The contents of this document are the property of Jason K. Dove.  Absolutely zero reproduction of any part on any media other than TBCHQ.org is authorized to anyone at anytime for any reason, without the express written consent, payment of at least one pound of flesh and one million dollars, to Jason K. Dove aka Mocker.   Copyright - 2004-2010




Table of Contents

I.       Introduction
II.      Vision Statement
III.     History
IV.     Chain of Command (CoC)
V.      Methodology
VI.     "Of, By, For" - The Motto of The Black Company
VII.    Communications Network
VIII.   Applicant's Recruiting Information
IX.     A Message from the Captains
X.      Misc - Copyright Information




I.  Introduction

Greetings,

Welcome to the off-world encampment of The Black Company MMO Gaming Organization (Guild), or as we call it simply, TBCHQ.

If you are seeking the services of mercenaries and are not concerned with the pleasantries, feel free to forward to the Vision Statement.  While we do recommend reading the Charter in its entirety as it will offer a greater understanding of the tenacity of those you wish to hire, we do understand completely that Time is Money.

In keeping with long standing tradition, this Charter serves as the first body of work that gives insight into who we are and what we are here to do, for both the hopeful Recruit and the potential employer seeking the services of mercenaries.  As is also our tradition, we keep our History alive through the Annals of the Black Company, embodied in this site, in order to remember, learn, and offer guidance to our future. All that we were, are, and will be can be found here, to stand as testimony that we were here, that we were a part of something much older, greater than ourselves.

Though our previous deployments led us onto multiple, simultaneous theaters of operation, we now operate within one MMORPG at a time.  Our members are mostly from the U.S., with several EU members of long term and prestigious standing.  The short version of our basics information:


NA Based (East to West Coast Time Zones) - EU/AU Welcome, 21+ Age, Ventrilo and Forum Usage Mandatory

Beyond the Bastion, awaiting those who seek to join our ranks, lies a rich history wrought from years of trial and error, experience and toil. With the understanding that The Black Company itself is the main character presented here, we Welcome you to our camp. 




Offline Mocker

  • Administrator
  • *****
  • Posts: 18090
  • You're a Daisy if you do
  • Company Name: The Captain
  • Division: Infantry
  • Full Colors: APR01-2003
  • UTC Modifier: -5
TBC Charter - II. Vision Statement
« Reply #1 on: Feb21-2009, 22:52:41 »

II. Vision Statement


Our Mission: To seek out lucrative Contracts and Commissions requiring precision military operations while maintaining a constant state of readiness for the Combat and Support divisions of a mobile expeditionary force.

The Black Company is first and foremost a mercenary army which wages the wars our Employer's have no desire nor strategic capability to accomplish themselves.  


Our Method: We are a guild based massive multi player online role playing (mmorpg) gaming organization that has taken the setting of Glen Cook's The Black Company series, to establish a militant, mercenary methodology for recreation and immersion within fantasy/sci-fi based virtual worlds.

All operations which are Player Originated are designated as a "Contracts" and nearly always involves PVP.  This is the mainstay of TBC's income, ideals for fun, the root and purpose for our existence.

Throughout the years, we have enjoyed many successful contractual relationships within the player communities, expanding both user created content and our own coffers. Through this experience, we have learned well that expecting full time player employment is unrealistic at best.  In order to keep the Company operating with a purpose, we must make allowances for the telling of our own story. Given the special nature of modern gaming communities and the number of mercenary guilds to be found, we maintain our Annals with all aspects of notable content. 

All major PVM/PVE events will be labeled a “Commission”, from hunting unique mobs to mission/quests/raids or anything else that involves a significant number of Company participants. 


Table of Contents - I II III IV V VI VII VIII IX X




Offline Mocker

  • Administrator
  • *****
  • Posts: 18090
  • You're a Daisy if you do
  • Company Name: The Captain
  • Division: Infantry
  • Full Colors: APR01-2003
  • UTC Modifier: -5
TBC Charter - III. History
« Reply #2 on: Feb21-2009, 22:53:01 »


III. History


In 1984, author Glen Cook published the first of The Black Company novels, titled by the same name. Described as "gritty" and "realistic", the no-nonsense "in the trenches" narration of then Annalist and Physician, Croaker struck a cord which quickly became popular among real world military and fantasy enthusiasts alike.  A mercenary army which takes commissions for doing that which their Employer will not, the Company had seen hundreds of years of previous work and history before we are introduced to them while in service to the Syndic of Beryl.  Soon after, they accepted a Commission from one of the world's most unimaginably powerful sorceresses, Soulcatcher.  This began a tumultuous journey into empirical intrigue and grand scale warfare where the tell tale signs of the bad guy are anything but clear. 

The Black Company has since become synonymous with some of fantasy's greatest Anti-heroes, upholding a Company wide philosophy of non-morality.  Dark and sinister deeds often become the tool and trade of those claiming the path of good while so-called evil doers are quite often the far lesser of the two.  The Black Company stands firmly in between these two factions, casting shadows upon only those seeking to find them.  To quote One-Eye, the Company's longest living Brother from his own Annals, "Whom among the dead will recount which side was to blame for their ultimate achievement?"

A total of ten novels were written over a period of nearly 17 years, each written in the form of the Annals of the Black Company, from the viewpoint of several different Annalists. The chosen Company Annalist's primary function is to capture the essence and spirit of Company life, so that that future Brothers are able to learn from the past, remember fallen Brothers and their deeds, and gather tactical data tested under practical application.

After many moons of out running/tinkering/flat out getting owned by deep Reds on Baja, pre-tramm Ultima, many of us found our way to Rubi-ka, RK1, of once game of the year, Anarchy Online. Several of us were well known among both Clan and Omni alike as prominent members of The Mockers and Shadow Company.  As times, games, and people are forever changing, we began to search for a new purpose.   The core of what remained, dedicated to the proposition that our own journey had only just begun, set forth to pound ground toward creating an entirely new experience for ourselves.

Our MMO Gaming Chapter of Glen Cook's The Black Company began on April 1, 2003, in front of The Cup in West Athen, Rubi Ka

Since that day, we have explored and/or campaigned in the usual rogue's gallery of MMO games.  With each campaign, we continue to hone our skills and broaden our knowledge base in all areas of operation... Supply, Infantry, Recruiting, City building, Politics, and Diplomacy, building on the collective knowledge of each capable Brother.  We rely on synergy to create the solutions for the individual and the Company alike.  Tried and Tested, we live and die by our Brother's Sword.

Not surprisingly, we are not the only ones to favor this incredible creation by Glen Cook.  There are several guilds bearing the name of variations of the original name, across many popular games and fantasy venues, each a separate club/organization unto itself though some with shared histories, and many without. 

To Note:  Unfortunately, our Charter and Motto have been plagiarized on several occasions, for which there are no avenues of recourse save openly addressed reproach.    Additionally, due to a shared lineage by former members, we occasionally cross paths with former members and there are invariably accusations made by those for whom the past cannot be kept in its place.   In spite of the necessity for drama inherent in many gamers and guilds, the notion that we are at war with any other TBC guild/organization/club is not propagated nor shared by the members of our organization.   If there can be one thing said about any of the organizations, let it be said that we all exist to have fun, in our own ways, on our own terms; none can argue that each of us has achieved this in our own estimations.   Let it be stated here, for the record, that while there are other guilds which may appear similar by way of their Charters, all outside and objective review of each has shown that while you can put on the uniform, you can never achieve the results without first having the ability and desire to honor the original works by Glen Cook.   We have each gone own separate ways, down much different paths, each for our own reasons.   

We have remembered and honored all the events that have lead us to our present, both the good and the bad.   Perhaps the old wounds will one day heal, friendships will be remembered, respect can be restored.  Then again, as many are wont to spit into the campfires,  "With friends like that...".  As One-Eye once told us after a long night of Whatnot: "wish in one hand, shit in the other...see which gets filled first".   While we respect One-eye's wisdom, there are times when we're happy he is wrong.   



Table of Contents - I II III IV V VI VII VIII IX X




Offline Mocker

  • Administrator
  • *****
  • Posts: 18090
  • You're a Daisy if you do
  • Company Name: The Captain
  • Division: Infantry
  • Full Colors: APR01-2003
  • UTC Modifier: -5
TBC Charter - IV. Chain of Command (CoC)
« Reply #3 on: Feb21-2009, 22:53:24 »


IV. Chain of Command (CoC)

The Black Company novels make note of the Captain, The Lieutenant, Sergeants, and at times, generic "officers", without further defining these roles or personalities, leaving the reader to use their own experience to fill in the blanks.   Bearing in mind that the novels were never meant as a blueprint for guild building, we have adhered to the structure described in the novels as canon,  adding and subtracting Ranks and Duties as necessary for each game of Deployment.   In addition, while ranks and insignias vary by branch and country, we have created our own in keeping with our experience and what works, though largely influenced by the United States Marine Corps. From the top down:





THE OFFICERS

  • The Captain
    Company Senior Officer. Simply referred to as "The Captain"  Duties include but not limited to assignment of Officer Corps, Commissions and Contracts, Recruitment, Policy, Training and Events Schedule, assignment of the Company First Sergeant, Division Recruitment, Field Operations, Training and Events Schedule, Equipment Issue.  Will coordinate with the LT. to arrange for all missions required to obtain materials for manufacturing or mission objectives. 

  • The Lieutenant
    Second In Command.  Simply referred to as "The Lt."   Duties include but not limited to the assignment Support Division Non-Commissioned Officers (NCO's), Division Recruitment, Training and Events Schedule, coordination and oversight of the collection, storage, creation, and disbursement of all Company assets. 


THE SENIOR NON-COMMISSIONED OFFICERS (SNCO's)


  • First Sergeant - ID
    Senior Non-Commissioned Officer (NCO) : Infantry Division - Duties include but not limited to:  Maintain accurate rosters, Activity Status, and personnel profiles for Recruits and Infantry Division.  Issues Command Orders to ID NCO's for completion of PVP/PVM missions as assigned and/or required for Company and personnel progression and item procurement.

  • Master Sergeant - SD
    Senior Non-Commissioned Officer (NCO) : Support Division - Duties include but not limited to: Maintain accurate rosters, Activity Status, and personnel profiles for Support Division.  Issues Command Orders to SD NCO's for completion of PVE/ Resource/Asset Gathering missions as assigned and/or required for Company and Brother progression. Administration and assignment for distribution of all available supplies to applicable personnel as assigned and/or required for Company and personnel progression.  Often referred to as Top, but only by those Brothers in good graces)


THE NON-COMMISSIONED OFFICERS (NCO's)


  • Staff Sergeants
    Non-Commissioned Officers (NCO) -  Duties include but not limited to:  Creation and Leading of Squads (Teams) for completion of Orders/Missions as assigned and/or required for Company and Brother progression.   Coordinates with Field Commander (Raid Leaders) for completion of objectives.    Training of Recruits and Brothers in all areas of Class and Company knowledge.   The designation of Staff Sergeant is assigned to NCO's who are Veterans of the Company.

  • Sergeants
    Non-Commissioned Officers (NCO) - Duties include but not limited to:  Creation and Leading of Squads (Teams) for completion of Orders/Missions as assigned and/or required for Company and Brother progression.   Coordinates with Field Commander (Raid Leaders) for completion of objectives.    Training of Recruits and Brothers in all areas of Class and Company knowledge. 




THE ADMINISTRATIVE AND HONORARY BILLETS


  • The Annalist
    The position of Annalist is an Administrative Billet charged with the following Duties:  To keep, maintain, and record the Annals of the Black Company, through the use of our Forums and Wiki in order to further our History with objective documentation.   This Billet, when granted, confers several Privileges outside of the holder's assigned Rank, such as access to information for the purposes of objective record keeping, at the discretion of Command and inclusion to the RG5, the Recruiting Group which votes on Applicant's TBC10Q.   The Annalist will select and train one Apprentice Annalist to carry on the work in times of absence or retirement.


  • Standardbearer
    "The Standardbearer" is an Honorary Billet granted to the Veteran Brother who embodies our philosophical values and adheres to our methodologies to such a degree as to be an example for one and all.   This Billet, when granted, does not confer Duties or Privileges outside of bearing the Company Standard.

    According to the Annals, the Standardbearer is the Keeper of the Company Standard, a black Lance of purported magical properties upon which is hung the banner chosen by the Company at that time.   For many centuries now, this has been the Death's Head insignia adopted from the Taken, Soulcatcher.    Traditionally, the Standardbearer is considered to be next in line for an Officer's Commission, either through the position of Annalist or otherwise.   This is not, however, etched in stone.    Most often called "SB" or "The SB".



THE ENLISTED RANKS


  • Veterans - Veterans are those Brothers who have been voted in by existing Veterans by proving their worth in Duty and Time in Grade.  A Veteran will have no less than six months Active Duty time accrued on Deployment.  Those who are most active within the Company are best fit to give practical input on matters of Company policy and deciding the fate of Applicants seeking Recruit Status.

  • Brothers - Regular Company Members, the Grunts.  The Backbone of the Company, doing what needs to get done.

  • Recruits
    the FNG (fuggin new guy).  Recruits are not required to Know how to "be Company".  They are here to learn and to become.


To allow for the interjection of real world circumstances into our mmo gaming lifestyle, we have two membergroups which are applicable for those who have earned their Full Colors.    Recruits needing extended time away from the Company will be dismissed without prejudice.

  • Leave of Absence
    LOA status is available for those Brothers who cannot be active in Company life for whatever reasons.   These Brothers are Inactive in any capacity.   They do not receive full forum access, but do retain access to the RnR Section of the Member Forums where their Notice of LOA Must be submitted prior to going LOA.   


  • Retired Veterans
    There are times in every Soldier's Life when he must make a decision to lay down his arms, for his own reasons.    Those Brothers who attain Veteran status are given a pass to Retire, placing them into a special membergroup that will save their account from deletion.   In order to maintain this account, you are required to be either an active member of the community in the Commons, or at the very least, visit the site at least once every six months with the understanding that perhaps one day, you will once again ride out with the Company for new adventures.   Any Retired Account not utilized once every six months will be deleted.


Rank selection is always done by one single factor: Duty.  An Officer is Not a Person. An NCO is not a Person. A Rank is a List of Duties. When you can longer perform those Duties, you are no longer applicable for that rank. This insures that each Brother does their part, the ranks have room to grow, and we learn by taking in all the knowledge we possibly can from all sources.  While the Company belongs to all of us, those who put in the time to learn the needs of the Company are best fit to lead it.  We are All Grunts, some of us just have more paperwork.  At the end of the day, service to the Company is all that matters.

Each Division will maintain a separate identity under the single Standard of the Black Company.  You cannot build an army unless you can equip one.  Infantry members can rest assured knowing they are going to into battle with the best equipment to be found anywhere and the Support grunts know they are able to ply their trade by using the most sought after rare ingredients.  Support feeds Infantry feeds Support feeds Infantry and so on. Years of experience with this method have forged an unbreakable bond between these two entities which not only provide for the most involvement in Company life, but serve to further the needs of both by serving the whole.

Infantry Division: If you aren't toiling over a workbench all day or gathering supplies to go back and toil, you are Infantry.  Each combatant will work with his squad and team to build tactics and routine to maximize efficiency. The life of a grunt can be filled with excitement and adventure, but can also be tedious and trying. We officially support all styles of play, from PvP to PVE, while maintaining that any Brother seeking advanced PVM content (if applicable) is responsible for their own time and involvement with game developer "Forced Content".   We will practice and experience PVP/PVE through User Generated Content missions, exercises, scheduled events and practice sessions, as well as the day to day spur of the moment adventures.

Support Division:  We centralize our entire crafting capability by keep a central storage location for all supplies, as well as for distribution to the Brothers.  We do Not buy and sell among each other in the Black Company.  We issue all equipment that can be traded freely, at no direct cost, to those Brothers who have earned those supplies by assisting the Support Division to gather them. Simply put, we take care of our own by assuring both crafter and fighter alike have continual purpose and outlets for their chosen professions.

Table of Contents - I II III IV V VI VII VIII IX X




Offline Mocker

  • Administrator
  • *****
  • Posts: 18090
  • You're a Daisy if you do
  • Company Name: The Captain
  • Division: Infantry
  • Full Colors: APR01-2003
  • UTC Modifier: -5
TBC Charter - V. Methodology
« Reply #4 on: Feb21-2009, 22:53:38 »


V. Methodology




We base our methodology of operation on the Lore established in Glen Cook's "Annals of the Black Company", which means we operate as a  mercenary military.  More often than not, those who sign up to kill people for money, have a dark past or a truly noble reason for doing so.  Your past is yours and yours alone, as is your morality.  Having stated that, keep in mind a military organization has rules, structure, orders, and Duties. We wear uniforms, hold formations, conduct ceremonies, behaving accordingly as a military. We salute the highest ranking Officer while outdoors.  We do mission briefings and debriefings. 

If this sounds dull and more like work, you will do well to bear in mind that in our case, Duty means playing games. Orders means we're going out to gain experience, build skills, gather gold or simply go on an adventure. Rules means work in groups, know your formation roles and position in the team.  It means above all else that you are here to Have Fun within the framework the Company offers.  Skepticism is to be expected for newcomers who may be used to carrying the bulk of the load while others are allowed to slack.  Those who do not pull their weight are quickly sorted out and discharged.  Rest assured, you will not be alone in your endeavors.

This is Lore Play in a Fantasy Environment and should be treated as such at all times if it is to be truly enjoyed.  We all have either jobs, spouses, or kids that offer plenty of hair loss; we log in to relieve stress, not create it.

So every now and then when someone barks, "HEY MOOK, YOUR FUGGIN ARM BROKE?", it means you didn't salute an Officer.  Occasionally, a team leader will need to call out "CAN THE CHATTER!!" or "Silence!!".  This doesn't mean we've set out an order to you as a person to obey the whim of a maniacal megalomaniac what seeks to dominate your mind and body.  It means we're about to engage The Thing That Needs Killing which requires coordination and teamwork for success.  While we are fond of the occasional LEEeeeerrooooy Jenkins style clusterfuck, we more enjoy getting our rewards for accomplishing our missions.    We are not the International Freelove and Hugs Association. We are a band of hardened mercenaries and play as such.

We maintain a regimented Duty Schedule (Calendar of Events) available to Recruits and Above.   This Company enjoys a high level of activity on its forums (Annals), allowing for All Hands to gain access to Company Events and Status.  We encourage All Hands to not only attend, but to Create your own events as well.  All Hands, Recruits included, are assigned Squad and Field Command billets as needed and practical.  As with Everything in Company life, while there is a time and place for Everything and Every Type of input, you cannot know what you're made of until you test your mettle as a Leader in Battle.   In short, don't expect to sit back and be bossed around like a robot; you are expected to be an Active Thinking Weapon, a Professional Soldier.

We enjoy being our characters, we enjoy our own selves as well.  This is why we claim to be a Lore Playing Guild rather than a Role Playing Guild. It is acceptable to discuss whatever you wish with the understanding that when we are on a mission/adventure, we use the appropriate channels for the appropriate communication. To put it simply, there is a time and place for everything.   

As we maintain a policy of Freedom of Speech, be aware that the real world can and will be discussed amongst the Brothers.   We do not discriminate on the topics.   We understand that for most people, most guilds, this generally refers to religion and politics, two topics which most guilds avoid at all costs for a variety of reasons.   While we will not disparage any other group for creating rules against such topics, each person who joins the Company should be aware that you will be exposed to those subjects at some point in your Company career.   You will also see nudity and graphic images of violence.   As a matter of course, you will find those with whom you disagree, perhaps vehemently, perhaps only slightly.  At no time is attacking a person for their beliefs acceptable in any form.   You are, however, free to state your own beliefs and thoughts on any subject, so long as you bear in mind that you are likely to encounter someone for whom the opposite viewpoint is a matter of culture, lifestyle, upbringing and/or choice.   

Any debate or response to any opposing viewpoint regardless of medium is simply this:  Attack the subject, not the speaker. 

If your cultural, political, and/or religious views are important enough to you that other people believing differently, behaving differently, speaking differently, bothers you, you probably won't fit in.

There will come a time when communication and camaraderie fails.  It can and will happen whenever more than one human being coexist in the same place.   We're all human and on some days, we are not at our best, to ourselves or others.  We understand, shit happens.   We have a well established protocol for these times:

It is our belief than nobody needs to be told to take personal issues to private channels.   As adults, you are expected to handle your own personal issues.  Should you ever find the need for a moderator in order to establish a starting point for conflict resolution, simply ask Any Brother to stand in.  Officers do not hold the reigns on personal behavior and preference; this right and privilege is endowed upon you by your creator, whosoever you believe that to be.  You alone can choose to be here as you alone choose how you will behave.  Simply put, the Company Officers and NCO's are not babysitters, are not your personal counselors.  Be an adult and communicate with each other to solve your differences.   

If you become a problem for the Company on a regular basis, you will be discharged. 

Table of Contents - I II III IV V VI VII VIII IX X




Offline Mocker

  • Administrator
  • *****
  • Posts: 18090
  • You're a Daisy if you do
  • Company Name: The Captain
  • Division: Infantry
  • Full Colors: APR01-2003
  • UTC Modifier: -5


VI. "OBF" - "Of, By, For The Company"

"OBF" - "Of the Company, By the Company, For the Company" - This phrase was adapted from Abraham Lincoln's Gettysburg Address, for The Black Company by its founding Captain, who once played as the character named Tekerton. 

Quote from: Honest Abe
"It is for us the living, rather, to be dedicated here to the unfinished work which they who fought here have thus far so nobly advanced. It is rather for us to be here dedicated to the great task remaining before us—that from these honored dead we take increased devotion to that cause for which they gave the last full measure of devotion—that we here highly resolve that these dead shall not have died in vain—that this nation shall have a new birth of freedom—and that government of the people, by the people, for the people, shall not perish from the earth."


We found this to be the ultimate definition of what it means to give yourself over to an entity that embodies the term "synergy".  When we say OBF, we are saying that, in keeping with Glen Cook's statement that the Black Company is the main character in the story, the Company itself is held higher than any one person.  We give all to the Company first, then consider the individual.   Most importantly, it dictates that though the Company is headed by its Officers, it is the men and woman from which the Company is comprised who ultimately dictate the direction and livelihood of the collective.

Armed with this indelible credo, we set out to accomplish something extraordinary, all those years ago, in the world of online gaming guilds.  Through the distinguished acts of our Brothers, we hold firm that we did indeed succeed.  Our very existence is a direct homage to the types of deep interpersonal connections that have been present throughout the history of man, who's bonds are only forged in the fires of war.   Be that as it may, we hold that whether in the form of an army, a fraternity, a guild, or a family, a common Purpose has shown its ability to define a community so often that we take this for granted in our daily lives.  We continue to Choose to call attention to this common bond of unity and we define this by use of the word Brotherhood and coupling it with the declaration "Of By For".

In its purest essence, this means quite literally, that each and every thing we do, every decision we make, regardless of personal loss, must be measured and found to wholeheartedly provide for benefit of the Company. 

Brotherhood is about the Brothers, not the flag you fly. If you aren't sure what this all means, you probably won't fit in. 

Table of Contents - I II III IV V VI VII VIII IX X


Offline Mocker

  • Administrator
  • *****
  • Posts: 18090
  • You're a Daisy if you do
  • Company Name: The Captain
  • Division: Infantry
  • Full Colors: APR01-2003
  • UTC Modifier: -5
TBC Charter - VII. Communications Network
« Reply #6 on: Feb21-2009, 22:54:03 »


VII. Communications Network


TBC Forums: Since the dawn of mmo guilds, there have been guild leaders who have gone stark raving mad attempting to get their members to participate in the Guild Forums.  The Black Company has found a solution that simply works:

If you don't participate, you forfeit your membership.  No hassle, no pestering, no threats, no hair pulling. As with all aspects of Company life, You alone made the choice to be here.   

Each member must have a valid, active email address in order to receive notifications of Company events.

Our Forums are an integrated part of our COMMNET (communications network).  Organized recreational activity clubs are Never formed or maintained on the play field.  For every organized team you will find an office somewhere, whether they call it the Clubhouse or the Office, each and every one has a place where formal and informal meetings and announcements are made and posted.  This guild is no different. 

In order to make the most of this line of communication, you are assured freedom of speech and a lack of hostile moderation.   Your posts will only be edited by you.  Posts in the wrong section will be moved to the appropriate section, but your threads will never mysteriously "disappear".  Old threads are archived, not deleted or hidden to save face.   New recruits have as much right to speak their minds about their ideas as do the Veterans. While there are always things in the works not every pay grade has access to, rest assured your input is always valuable when it is utilized and filtered properly through the CoC.

While we practice true freedom of speech, when you begin acting like an asshole, have no doubt a resident member to whom Common Sense and Decency are innate will notify you accordingly.   Remember: What you say is largely dependent on how you say it.   

All that we were, are, and will be can be found here, meticulously documented in order to claim the rights of an actual organization.  The following sections are examples of what can be found on the member boards:


Bulletin Boards
:  We maintain a regimented, updated, and event specific boards for various incoming information.  The following items are but a few examples of what can be found on these boards are: All changes and/or introduction of policies, notification and briefing of events, and promotions.

Divisional Operations Boards
:  We maintain a board specifically for each Division, Infantry and Support.  While each board has their own sub-sections for divisional coordination and debriefing, each is designed to discuss all events before and after they happen, to learn, to teach, to better ourselves by reviewing our strengths and weaknesses.

RnR
:  We maintain a board specifically for Rest and Relaxation, for bullshitting while just being Yourself.

The Annals
: We maintain a complete history of our Company, to include stories written, rosters, Service Record Books for each member, biographies, and debriefs.   We are the sum of our collective experiences and strive diligently to maintain an accurate, impartial account, for good or bad, for the benefit of present and future generations.




In addition to the discussion forums, TBCHQ has several other software applications which serve the Company to create an atmosphere and the actuality of professionalism and organization:

Events Calendar: We utilize and maintain a Calendar for all Company events, for use by all members regardless of rank to encourage all hands participation and maximize attendance.

Rosters
: We maintain active and current Division/Class/Rank Rosters, to easily identify who is who within the Company.

Recruit Training WIKI
:   We maintain a WIKI specifically for the dissemination of The Black Company doctrine and information which gives insight into the Daily Life of a Company Brother.  We do not expect new Recruits to BE Black Company; we expect them to learn how.

Advanced Training WIKI
:  We maintain a WIKI specifically for the gathering and dissemination of all knowledge regarding our active theater of operations, no matter the source be it in house or off site, of each profession and area of content.  The sum of the Company's wealth of knowledge of what we know about the game we are deployed to can be found here in order to train Recruits and Veterans alike.

Automated Forms
: Forums are designed for discussions.  WIKI's are designed for dissemination of information.  We employ the use of custom built forms to handle the processing of information in order to disseminate it to the appropriate personnel in a uniform and timely manner.    From Recruiting, Equipment Requisitions, Mission Briefings, to After Action Reports, this portion of our customized infrastructure is built to ensure that we not only are able to maintain a high level of efficiency and professionalism, but to allow us the freedom to do what we're here to do in the first place:  Have Fun playing games.

Media Center
: We have a full featured media center which hosts all manner of images, video files, any type of files for downloads, and any other type of files utilized for Company operations as well as entertainment.




Voice Communication Programs (VComms) : It is our belief that the typical usage of VComms ruin true immersion for the majority of the game experience, creating disruptions in the lines of communication vital for military operations from large scale invasions/sieges to the most clandestine of small unit field operations.   We cannot define in words what True Immersion means to each individual.  We can say that, for many of us, being force fed a cacophonous din of inane, redundant, banalities for hours on end does not equate to "having fun".   Simply put, we aren't interested in listening to a play by play of every single moment and event in your game or real life.  We utilize our VComms primarily for tactical purposes in order to attain a high degree of efficiency and mission success.

The clear present and future of MMO gaming is the offering of Player Vs. Player content.  While some teams can indeed work independently without much verbal communication, the practicality controlling multiple teams while coordinating with several others across several guilds, has dictated that TBC create its own voice comm network and system of use.   While we maintain a strict discipline policy while voice comms are in use, you can expect that those upon whom you rely to cover your ass will treat you as human as you are willing to act.
 
During field operations, you will be assigned to a Squad with a corresponding channel.  The Field Commanders will communicate solely to the squad leaders, the squad leaders can then communicate with one another, then relay orders accordingly to squad members who coordinate solely on the squad level, leaving each squad to communicate independently from the entire Field Unit. In stark contrast to nearly all other VComms most gamers are exposed to, you will not be placed into a single room, told to shut up and be cut off from vital communications with your unit, or be exposed to chaotic blathering.  This allows for each squad to use its strengths to bolster that of the other squads while supporting and executing the global goals set forth by the Field Commander.    The tactical capabilities of both the Company and Ventrilo are brought to bear, resulting in a vastly increased level of success.

As a result, We believe that our "Characters" are allowed to experience the roles that we as Gamers seek to experience with them. We get to be Recruits, Sgts, Tops, and Commanders, rather than Steve, Joe, Habib, Chan, Tyrone, Ed, Edd, Eddie, and Crystal.   It takes a quick mind and steady attention span to keep up, to stay sharp.  We know it isn't for everyone.  This is Not the  Free Hugs and Love Association....this is The Black Company.  You either really want a guild experience like this or you don't.

For a large part of our history, we have done without VComms in lieu of Text Channels.  We have experienced success in situations where others swear voice comms were needed to win, executed with grace, precision, and adherence to orders while relying upon the instantaneous results of drill and training.  We have found that practice and camaraderie, Drill and Training, are more than sufficient to create adventure and assure success in the most epic of scenarios.   

As a result, when not using voice comms for tactical purposes, we heavily endorse the use of text chat both in game and in ventrilo global chat to enhance our gameplay immersion.  Bear in mind that this is largely in reference to "dungeon crawls".  We realize this isn't the best solution for every single person who joins the Company.  Due to these rather distinct policies, we also provide "RnR" (Rest and Relaxation) rooms for general off duty chatter. 

In addition to the Voice capability of the Ventrilo client, we also utilize the Text Chat function, much as many people use IRC servers.   To supplement the use of this function, we have a special room set up which is globally muted to allow for complete freedom from the afore mentioned inane banalities.   

If you aren't sure what this all means, you probably won't fit in.

Table of Contents - I II III IV V VI VII VIII IX X




Offline Mocker

  • Administrator
  • *****
  • Posts: 18090
  • You're a Daisy if you do
  • Company Name: The Captain
  • Division: Infantry
  • Full Colors: APR01-2003
  • UTC Modifier: -5
TBC Charter - VIII. Applicant's Recruiting Information
« Reply #7 on: Feb21-2009, 22:54:28 »

VIII. Applicant's Recruiting Process and Information

Most Importantly: We are hiring Soldiers. We are hiring those born with the instincts of a Killer. We're hiring those who seek to kill and get paid for it, in that order. If you want to spend your time running around solo all day, do not apply.  If your main goal is to harvest, trade, and craft, do not apply. This isn't to say we don't do these things in TBC, simply that they are tertiary aspects of our guild experience.

If you want to learn how to become a skilled combatant and put those skills to use on a daily basis to kill for money, to murder the crap out of those our employers wish to send back to the mud, TBC just may be the place for you. You have to have it in you from birth. We cannot teach you to have the need for combat, to be ruthless, cunning, and bloodthirsty. We'll teach you the skill if you bring the desire. We'll demand your best while we give you ours, all in service Of By and For the Company.

In order to qualify:

1. You must be at least twenty-one (21) years of age.  While we realize there are mature teenagers and early twenty-something year olds, we have to draw a clear line in the sand, providing a greater range of social compatibility for our established community of adult gamers.     

As serious as we are about our Company and our gaming,  the real world comes first in all matters of  Family, Jobs, or any other aspect of Real Life which adults accept and understand as the meaning of maturity and adulthood.  While there are always exceptions, we have found that those beyond their teenage years are statistically more ready to accept this as a Fact of Life.  If you cannot accept that, if you need that explained any further, stop reading now as this is not the guild for which you are seeking. 

Quote
Be Advised:
In very rare cases, the age requirement has been overlooked.  Those who have accomplished this have proven themselves in the field to demonstrate maturity beyond their years as well as the ability to adapt and thrive in an environment of adults that are often nearly twice their age.  Again, this is an extremely rare occurrence.  Do not expect to bypass this rule because you "think" you are mature.  The only way this is going to happen is if you are invited to check out the Company by way of reading the Charter.  If you find yourself here without being invited, you will be held to the age requirement rule without exception.




2.  You must Read the Charter in Full.   Take your time to give it a thorough, honest reading.  It defines the Company in both spirit and operational methodology.  What you are reading within this document is precisely who and what we are, what we have to be in order to honor the legacy of The Black Company.  If after reading it you should then decide that you subscribe to its philosophies, believe you can and are willing to adhere to our Way, you are clear to proceed in the application process.  Failure to read the Charter, to understand the Charter, to agree to the Charter, will become apparent very early on, resulting in non-compatibility between the applicant and the Company.  Ultimately, this will result your dismissal.


3.  Once you are ready to begin the process, register here on the forums using your in-game  main character name and an active email address which you use on a regular (preferably daily) basis.  Your email address will not be posted publicly nor used for any other purpose other than communication with the Company. 

Quote
Be AdvisedAny Applicant Account registered which violates the naming conventions will be deleted.   

We do not accept any Applicant with the following name types:

        *  Names which include numbers:  (Examples:  Slick69, Hung1)

        *  Names of popular fictional characters: (Examples:  Gandalf, Drizzt, JamesBond)

        *  Names of any known Black Company character: (Examples: Croaker, Raven, Dominator)

        *  Names which are not names:  (Examples: xxxBadToTheBonexxx, TehKillz, Poopydiapers)

        *  Names with alternating capitals: (Examples:  cLeVeRnAmEGuY, MyNaMeIsCoOl)


Quote
Be AdvisedWe do not have a minimum level requirement nor do we require you to be of a certain class.  You come to TBC as you are, we mold you into a TBC Soldier and find the best way to put your skills to use in the ways that best serve the Company as a whole.   



"Gentlemen, this is.. Raven. He wants to join us. Raven isn’t his birthname. Doesn’t matter. The rest of you lied too. Introduce yourselves and ask questions." - The Captain, The Book of Croaker (TBC, Book 1)


While we will not dictate what your name should be, we can dictate what it cannot be for consideration for membership.    We encourage everyone to create a name for yourself that means something to you personally.   While this is not "Role Playing" in the commonly referred to fashion, remember that we are playing mmoRPG's, so make a name you want to go down in the Annals as somebody worth remembering.   If you absolutely feel the need to name yourself G@nD@doEsItryt369 or IkeelJoo, you probably won't fit in.

Once completed, you must begin your journey with the Company by becoming an active member of our forum community through participation in the Commons.  There will you find any number of posts which reflect the common interests of the Company, ranging from video games, to politics, to social observations, Boobs, etc.  While responding to the existing threads is a good start, it does not give adequate insight as to who you are as a person.  In order to further our understanding of each other, you will need to create your own posts, sharing your own interests.   

Establishing your presence in the The Commons is the first necessary step to demonstrate your ability and willingness to proceed.  Each potential applicant is required to spend an undetermined period of time reading and posting throughout The Commons.  This may be a week or several weeks, depending on your level of activity and commitment to entrenching yourself within our community.  This will allow you the time required to make an informed decision about your gaming future by allowing yourself and the Company the opportunity to interact with one another.   

As your real life, private information is yours and yours alone, you may wish to divulge whatever else you choose, at Your discretion.  We strongly advise that you do not share any personal information about yourself or your family that can be used by data miners and/or anyone whom you may know in the real world which may seek to do you any harm.

Quote
Be Advised:
All Active Duty Military should adhere to military regulations and common sense not to divulge your whereabouts as well as any information, regardless of how seemingly insignificant, detailing any aspect of present and future deployments.  Any information posted by AD personnel which appears in our public forum which violates this rule will be removed immediately and you will be notified via private message.



4.   If/When we deem that you are ready to proceed, your membergroup on the forums will be elevated to "Applicant 1".   Once this occurs, you will be able to complete the formal TBC application. Read the entire form before filling it out and hitting the save button.  As a general rule anywhere in life, never sign Anything until you have read it in full.  It is imperative you understand that to which you are agreeing.

Quote
Be Advised: Read every line of the Application carefully, with purpose, so that you fill out each section properly.  If you sign your name where initials are called for, we will deny your application.  If you place your initials where your name is called for, we will deny your application.   We understand that many people will find this silly and nitpicky.  Understand that should you be accepted into the Company, we will be spending hundreds of collective man hours training you as well as providing you with an untold amount of in game items at the Company's expense, all of which is procured Of, By, and For the Company.  If you cannot, will not give the Company a few minutes of your time and attention in order to fill out the application correctly, we will not invest our time and assets in you.
   


Understand first and foremost that Denial of Recruitment at any stage in the process should not be taken personally.   There have been many people whom have applied which we found to be quite affable.  Even so, through the course of our recruiting process, they have either admitted to or found to be willing participants in activities which equate to unacceptable gaming practices for our Company and our methodology.  Sometimes these are simple differences in social behavior while other times they were blatantly exploiting game mechanics, placing the hard work of every single member of the Company at risk for loss of time and money. 

Each and Every single Recruit and Brother has been through this process in one form or another.  We pride ourselves for our long standing traditions of excellence which far exceed that found within the average gaming guild, such as many of you may have come to know them.  We are a Gaming Organization comprised of Dedicated Gamers, as tight knit as your local organized sports team, bowling/pool/dart league, etc.  It takes work and dedication from every single member on deck to make it work.  We get there, one way or the other.

We make no secret nor qualms that ours is a time consuming process.   It begins with your willing participation on the forums, but it does not end there.  To endure this process is to show that you are serious about your gaming and desire to have fun in a way that rewards your hard work with equal dedication from your fellow members. 

Quote
Be Advised:  If you cannot dedicate two full weeks of time to complete Phase 1 of Recruit Training, do not apply.   Be honest with yourself and with the Company.   TBC is a lifestyle choice.  If at any time you feel as though this is a burden or a hindrance to your sense of fun,  this is not the right guild for you.   Any extended absence during your first two weeks of Recruit Training will result in disqualification.


If you complete the application correctly, you will be notified via Private Message here on the forums with a verification of receipt and approval, a link to the APPLICANT PROCESSING STATUS REPORT.  You will then be placed into the Applicant Membergroup giving you access to the TBC10Q Form

If you do not complete the application correctly, you will first receive a notification of denial via your email on record, then your forum accounted will be deleted.   There will be no further contact on behalf of TBC.   We strongly advise that you accept any rejections like an adult and move on without further contact or incident. 


5.  If/When you complete the TBC Application correctly and pass the background check, your membergroup will be elevated to "Applicant 2", granting you access to the TBC10Q.  The TBC10Q (Ten Questions) has been designed over many years to provide the Company with insight into not only what type of person you are, but what type of gamer as well.   Answer each question with full honesty in as much detail as you are willing and able.  The purpose of our rigorous application process is to ensure that you will be a match for the Company.  It behooves both parties when the Company is likewise a match for you.   If you are dishonest with us, you are first and foremost being dishonest with yourself.  There are no "right" and "wrong" answers per se,  in the sense we are going to judge you personally or morally.   Again, these questions are designed to determine your play style and whether or not they serve the good of the Company. 


After you have submitted your responses, they will be automatically posted to our member forums for a panel of Company Recruiters to review and vote upon.   This method is Tradition and has served us well for many years.  It ensures that one or two people are not making the sole decision on whom with the rest of the Company should be playing.   While we are not a democracy, consensus must be reached at some level in a gaming organization as to which members are allowed in and to remain. 

If you are voted for approval to continue, you will again receive a Private Message here on the forums with instructions on how to continue, detailed in the next step below.    As with each step in the process, you are to reference the APPLICANT PROCESSING STATUS REPORT for updates. 

If it does not work out for whatever reason:  You will first receive an email of denial and your forum accounted will be deleted.   There will be no further contact on behalf of TBC.   We strongly advise that you accept any rejections like an adult and move on without further incident. 


6. Agree to and understand the Purpose of Recruit Phase: A probationary period is required in order to offer both applicant and Veterans the opportunity to learn one another without undue expectations.  While there is no set time for this phase, those who have read the Charter and understand the philosophies behind it, will find themselves awarded their Colors in good time. If you find that you do not enjoy Company life, simply take your leave by way of a PM to any Officer in order to document the Roster, no questions asked, no drama to endure on either end. 


7. Agree to making The Black Company your exclusive guild in the Game and Server selected for Company Deployment.  We do not allow part time participants to join our ranks.   While we cannot dictate what you do with your account, the Company can, will, does dictate which type of gamer fits the profile for unit cohesion.   

Quote
If you choose to lend your account to anyone:  Notify the Company so that we may remove your character(s).  "You" the person, not your account or friends or relatives, is being allowed into the Company.  Only those willing to dedicate their in-game time to experiencing it Of, By, and For the Company are qualified and accepted.   If you do not agree with this policy, you probably won't fit in.


Given that policy, we believe every one should experience the multitude of characters available by taking advantage of any available character creation slots to experiment.  Certain games offer only one character per server.  In those cases, these rules apply to those with multiple game accounts. 

Once your main character is a confirmed decision for you, use the following guidelines

Quote
  • All Members must recognize one character as their "Main".
  • All Characters Must be registered with the Company to receive validation and benefits.
  • When applicable, Recruits are allowed 2 characters total in guild (1 Main, 1 Alt).
  • When applicable, Brothers and up are allowed as many characters in guild as they wish.




8.  Recruit Training:  Phase 1

If your application is accepted, you will need to meet with a Company Officer in order to officially accept the offer of Recruitment.   At this stage, your VCOMM account will be set up for you and the log in information sent to you by Private Message here on the forums.   Know that we do not allow open access to our VCOMM, that each account is set up individually with permissions applied to each account.  You can arrange for this meeting by replying to your notification of acceptance and arranging for a time to meet with the Company Leadership.

During that meeting, you will be formally invited to join the Company as a Recruit.  Upon your acceptance, your in-game application will be accepted, bringing you on board officially within the game.   You will be directed to a Welcome Post created for you not only to welcome you into the Company, but which includes links to all the required reading for new Recruits.

Your first two weeks as a Recruit in TBC is designated as Phase 1.   You will be assigned to the forum membergroup "Recruit - P1", allowing access to certain sections of the member forums, as well as the TBC WIKI,  which contain all the information required for you to become indoctrinated in the ways of the Company itself.  These sections, known as the TBCRD (TBC Recruit Depot) and Boot Camp, are not required to be memorized verbatim during the first two weeks.   You will be required to learn how to access this information.

Take your time, learn at your own pace.  Ask questions.  Participate in Company events on a regular basis.  Only by combining all the written information with the practical application of experience can one be expected to learn our ways. 

At the end of your first two weeks, you will undergo a Second Interview (2I), conducted live via VCOMM by the Company Officers and Senior NCO's.  While this interview may initially be seen as a PASS/FAIL test, do not think of it in such cut and dry terms.  The purpose of the 2I is to measure your progress in learning the ways of the Company.   We understand that this may sound restrictive and not very much like fun.   You must understand that to learn the Company is to take part in what we do on a daily basis.   By taking a few moments a day to read and then applying those principles and Standard Operating Procedures toward your daily game time with the Company, you will learn at a pace which is conducive to having fun in the Company way.

Those who demonstrate a working knowledge of the information presented in the Boot Camp and SOP sections and/or the ability to access that information in a timely manner will be approved to proceed to Phase 2.   

Those who demonstrate they have taken neither the time nor the interest in learning the information presented in the Boot Camp and SOP sections, both in terms of the 2I and in game through practical application during Company operations will be dismissed from the Company.



9. Recruit Training: Phase 2

At this stage, you will have successfully completed your 2I and have a fundamental understanding of how the Company operates.  You will know where and how to find the information required by all members to perform as required by the Charter and all basic Standard Operating Procedures.  From here, you will move on to the advanced training offered and required by the Company.

The first part of Phase 2 is the reading and comprehension of all Standing, Combat, Logistics, and Operational Orders.  These Orders are your guide to daily life in the Company as well as your insight into short, mid, and long term goals.  They will not detail every single aspect of the Company's plans at any given time.   Much of the information compiled of, by, and for the greater goals of the Company are disseminated on a "Need To Know" basis.

Regardless of what or how much you know about our game of deployment, understand that TBC operates in our own way, with our own tactics, learned by our own experiences.   While we will always take in as much information created on the outside as well as what comes to us through new members, we do not make it part of our official program until it has been field tested and approved by the Company. 

You will have six weeks to undergo Company training through to completion.  If real life interferes with your training schedule, we will make allowances on an individual basis.   As clearly stated in Item I, Section VIII., real life comes first, always.   This does not mean, however, that you will be given a pass if you are unable to commit the full scope of time required to be a TBC member.   At any time during your Recruit Phases you find that your real life obligations become too great to continue on, you simply need to notify an Officer and take your leave of the Company.  You will not be looked down upon or treated in any other negative way.   We will consider your re-acceptance when and if your real life obligations have been reconciled with your game time.

The Training Itself: For newcomers to PVP, we will teach you everything you need to know.  You need bring only an open mind and your confidence.  TBC Training is the complete package for learning PVP in both group and solo environments.   While some of the techniques can be applied to PVM, understand first and foremost that TBC is a Mercenary Military outfit which exists to wage the wars our Employers have no desire nor capability to do themselves.  In order to charge our Clients for services rendered, we must prepare each of our Brothers to be an efficient, thinking, motivated, confident, educated killing machine.   You will learn every aspect of PVP, from builds, GUI, squad movement and maneuvering, terrain awareness, support coordination, squad leadership, siege leadership, enemy recognition, and above all the teamwork to tie it all together.   We operate as a unit to accomplish our goals, Of By and For.

We realize that many newcomers to TBC have experience with PVP.   Your experience will become our experience and we will listen to everything you have to say, in due time.  You must first learn the TBC Way.   In that, you must first unlearn what you know to learn what we know.  Only then can you bring forth the wealth of your knowledge and add it to the collective knowledge base stored here at TBCHQ and in the minds of our Brothers.   We take what works and put it to use regardless of the source.

After the completion of this fully documented, regimented and measured training, you will undergo a final test to determine that you have not only retained this knowledge, but can put it to use in the field.   

Once you have proven yourself through the completion of Basic Training, you will then be measured in totality by the Company Veterans for all aspects of your training, both in terms of TBC Training and Game Deployment Training.   You will be voted upon by the Company Veterans for final approval and acceptance into the Brotherhood of the Black Company.   While there are minimum time limits for each phase and training program, there is no set time for Recruit Training.   Some will take longer to complete the program than others.  Others still will not complete it all. 

Quote
Be Advised:  If you are not accepted for Full Colors upon your first voting, you will be re-evaluated in several weeks, up to a maximum of three times.  If you have not gained the confidence of the Company and/or have proven you simply are not a match for the Company, you will be dismissed without prejudice. 


If you are accepted, you will be awarded Full Colors, with all Rights, Privileges, and Duties.

You will also then be awarded all applicable Medals and Awards.




10. Continue to be a Regular Participant in Company Events and Forum Usage.  You get out of the Company, what you put into the Company.  We document everything we learn in these Annals to be easily found at your leisure.  While we all eventually have questions about the game, keep in mind much of what you seek will have already been found and documented in several places, including our own advanced training materials contained within the TBC Wiki, our forums, countless fan sites, and of course the official game forums.  We encourage all members to take an active role in the Official Forums of our chosen game, with regards to increasing our global knowledge and understanding of the game, recruiting and advertising our services.  If you aren't sure what this all means, you probably won't fit in. 

Again, Be aware the entire Recruiting process itself may take several weeks to complete.  During that time, do not PM anyone asking for a status update.  Do not ask in the IRC.   Be yourself, use Common Sense, and you will see your CURRENT STATUS listed here in the thread titled APPLICANT PROCESSING STATUS REPORT. You may also elect to utilize the NOTIFY function in that thread, so that it emails you when the information in the post has been updated. 

Thank you for your time, patience, and your candor, in advance.  Good Luck, Better Skill.



Recruits who qualify will earn the privilege to take their place as Brothers with Full Colors, proving they are a vital section of the backbone of the Company by doing what needs to get done regardless of personal loss, Of By and For the Company, on the field of battle or the blaze of the forge. 

Simply put, earning your Colors means you have proven yourself to be a dedicated Black Company Regular, making the Company your Home. 

Quote
Qualifications for Full Colors:

  • 1. Have completed no less than 60 days as a Recruit.
  • 2. Completed First and Second Phases of Recruit Training.
  • 3. Undergo Field Testing to implement all TBC Training, Techniques, and Methodology.
  • 4. Receive a majority vote of Acceptance by the Company Veterans, NCO's and Officers equally.
  • 5. Take the Oath to the Black Company




The Oath

I am a Brother of the Black Company.

I am here by My own Choosing.  My only Discharge shall be through Death.

I will keep my weapons honed and apply my skills in service Of, By and For the Company.

The Annals and Charter are my Guides, both in letter and spirit.

I will follow the Chain of Command and My Orders, taking no actions that violate My Oath or any Contract into which the Company has entered.

No Excuses.

I am a Brother of the Black Company.

"There is one thing," I said. "You come over here and do it, you're going to have to take the oath to the Company, same as anybody else. Meaning you can't pledge yourself to any higher loyalty." - Croaker, Shadow Games


Table of Contents - I II III IV V VI VII VIII IX X




Offline Mocker

  • Administrator
  • *****
  • Posts: 18090
  • You're a Daisy if you do
  • Company Name: The Captain
  • Division: Infantry
  • Full Colors: APR01-2003
  • UTC Modifier: -5
TBC Charter - IX. A Message from the Captains
« Reply #8 on: Feb21-2009, 22:55:09 »


IX. A Message from the Captains


We first and foremost wish to thank Glen Cook for his amazing creation.  While he believes many of us who take on such projects as clubs and organizations based on his work are just plain nutjobs who "need to get a life", well, we love our lives and we thank him anyway with his grumpy old self.   I chose the Black Company as the perfect guild model, so many years ago, for a few solid reasons which remain relevant and appreciated by our members to this day.

The first reason was that in order to have a rallying principle, I felt that it was and is imperative to deviate from the standard old "one guy runs the guild and it dies without him" mentality.   I believe, we believe, that it is the work of every single one of us that makes the Company what it is.   The Black Company from the novels works exactly in this same manner, shown in the events following the deaths of several prominent characters throughout the entire series.   While we won't tell you who dies in the books, we will say that nobody is safe and as in the real world, people die.  Many of us believe this is one of the core strengths of the series, providing the foundation which makes the Company that much more realistic.   Now, while nobody has died on us yet, there are always those who come and go, for whatever reasons, creating the relevant parallel.   

The second reason was to provide a long standing tradition that could be delved into, deeply, and didn't originate with the work of a single person or persons.   Some would consider this cheating, would say "hey, write your own back story".   There isn't much to say to those people, at least, that would create an actual conversation.  You just can't argue with hot air.  Let it suffice to say that this incredibly rich story provided by Glen Cook has been wonderfully augmented by our many years of operation.   Our own guild's history, much like the Company of the novels, has its share of ups and downs, with victories, defeats, great periods of growth, and sparse population.   Through it all, the fundamental attraction to a group of outcasts and miscreants bound to one another by a morality and code only truly known and appreciated by those who live the life by walking the walk, has taken on a life of its own.   

The last thing that can be said about our view on this guild and its roots of inspiration is that we have never nor will ever claim or pretend to be the Black Company in those novels.  We are the Company After those novels.   We have our own thing.  Cook didn't write a blueprint for guild building, did not provide the rules and operating procedures for a gaming organization.   Many of our rules, while they can find precedent and attributes that are either directly taken from and/or influenced by the novels, are also found within many real world military and civilian organizations.    We have added a few ranks of our own, while at the same time honoring those ranks found within the books.    Our rules of forum usage, ventrilo usage, and game behavior are our own.  Our tactics and warfare methodologies are creations born on the battlefields that we have fought and died upon, won and lost.    This is Our guild, and we're damn proud of it.  All that being said...

The decision to join and remain with the Black Company is one that should never be made lightly. Those that stick tend to become lifers, in both Company membership and real world friendships.  Bear in mind that while we are pleased every time we find a true friend, we are Not here to Recruit friends and family.  Any guild that sells you on that notion is unrealistic.  Gaining true friends simply cannot be done through rules and mandatory participation in game events.  There are countless raiding guilds to be found if all you want out of your game time is personal bragging rights for the loot you wear; TBC is not one of them.   We are here to Recruit and train soldiers.

Friendships are earned through trust. Family lives only in your heart.  TBC gives you a place to experience an adventure with like minded people.  It gives you a place to grow as a guild member, as a gamer, as a person. It affords you the opportunity to make new friends the good old fashioned way: by earning them.  If you have any other agenda, seek it elsewhere and don't waste our fuggin time.


 - Mocker







Table of Contents - I II III IV V VI VII VIII IX X

Offline Mocker

  • Administrator
  • *****
  • Posts: 18090
  • You're a Daisy if you do
  • Company Name: The Captain
  • Division: Infantry
  • Full Colors: APR01-2003
  • UTC Modifier: -5
TBC Charter - Copyright and Credits
« Reply #9 on: Feb21-2009, 23:05:28 »
Copyright and Credits

The Black Company – OFFICIAL GUILD CHARTER (c)

See Title Thread for additional Copyright Information and Statement.   No part of this entire document is authorized for reproduction on any media anywhere at any time for any reason, ever.  No individual, group, or entity is, has been, or ever will be authorized to use any part of this document and its attached files which are intrinsic parts of the entire document titled The Black Company – OFFICIAL GUILD CHARTER (c)

This document is the sole property of, written by, and copyright for Jason K. Dove, and granted permission for use of, by, and for "The Black Company Guild and Gaming Organization", currently residing at TBCHQ.org.

All references to "The Black Company" novels / books series are duly recognized as the property of and copyright by Glen Cook. 

"The Black Company Guild and Gaming Organization" is neither a "for profit" or "non-profit" organization.  We do not generate any capital whatsoever for the purposes of profit.   All proceeds gathered by the organization are private donations by members paid directly to select service providers for services used by the members. 







The attachment below is a reprinting of our original Organization Charter, authored by one of our founders, Jason K. Dove, dated in 2003, written expressly to designate the formation of an online gaming organization.  The theme of the organization centers on Glen Cook's original, copyrighted works, "The Black Company".   Any passages or quotes from his novels/works are attributed to Glen Cook.

We present it here to demonstrate the growth of our organization, in terms of both success and failure. Remembrance of our History and Traditions are the cornerstones of all we were, are, and will become.  In the case of this particular Charter, we are reminded ever so clearly that mistakes can be corrected, that we don't always get things right the first time and that when we allow ourselves to remember that, in the words of Glen Cook himself, "The Black Company is the main character", we can never lose.  This original Charter was written during our earliest period of formation and demonstrates the tenets of cult building, not those of a gaming organization.  We do not recommend you try this at home or for your own guild; the results are rather disastrous.

Unfortunately, this Charter has been plagiarized on several occasions.  The only recourse we have at this time is to continue republishing our copyrighted material in the hopes that future thieves will refrain from willful plagiarism. 

NOTICE: This Legacy Charter is no longer in use and should Not be referenced in any way for practical application. We have not nor will not allow for any republication of any part of this copyrighted material.




Table of Contents - I II III IV V VI VII VIII IX X



Offline Mocker

  • Administrator
  • *****
  • Posts: 18090
  • You're a Daisy if you do
  • Company Name: The Captain
  • Division: Infantry
  • Full Colors: APR01-2003
  • UTC Modifier: -5
The Hammer Speaks - The Official Hymn of The Black Company
« Reply #10 on: Sep09-2010, 01:37:31 »


Friedrich Nietzsche's poem, written so long ago, is not a hymn, per se.   That matters not to the Brothers of this outfit.   Dems is Orders.   Henceforth from the time your eyeballs are graced with these words, you will hear them in your core, in your heart, as Gospel sung by gilded Angels, covered in the Blood of our Honored Marks, accented by seductive, wicked crooked grins, punctuated with fangs of sanguined ivory.   These words are to your heart, the finest ever intonation, third only to "Of By For", and second only to "The Black Company" itself.

Let the world hear our proclamation that this creed is Ours, not by property rights, but by the Law of Life by those who choose to Truly Live it.   

Read it, Learn it, Share it, Love it, Live it.     We present you now with one of Nietzsche's crowning achievements, a hallmark of genius and inspiration to many, worthy for only the rarest of creatures what take proud strides across this improbable, ridiculously amazing rock within the impossible expanse of ever expanding possibilities.

If one of you musician types puts this to music, I'll pay you 10 mil ISK out of my own stash.   




The Hammer Speaks

'Why so hard?' The charcoal once said to the diamond; 'for are we not close relations?'

Why so soft, O my Brothers, thus I ask you: for are you not - my Brothers?

Why so soft, unresisting and yielding? Why is there so much denial and abnegation in your hearts, so little Fate in your glances?

And if you will not be Fates, if you will not be inexorable: how can you Conquer with me?

And if your hardness with not flash and cut and cut to pieces: how can you one day - create with me?

For all Creators are hard, and it must seem bliss to you to press your Hand upon millenia as upon wax,

bliss to write upon millenia as upon metal - harder than metal, nobler than metal. Only the noblest is perfectly hard.

This new law-table do I put over you, my Brothers: Become Hard!




Nietzsche, The finale to Twilight of the Idols, 1888

Offline Mocker

  • Administrator
  • *****
  • Posts: 18090
  • You're a Daisy if you do
  • Company Name: The Captain
  • Division: Infantry
  • Full Colors: APR01-2003
  • UTC Modifier: -5
Re: The Black Company – OFFICIAL GUILD CHARTER (c)
« Reply #11 on: May06-2011, 21:27:45 »
Updated: Minimum Age set to 25.   Minimum Character Age set to 45 Days

 


Back to Top